The following is a selection of my projects. The ones highlighted in golden are those I’m most proud of.
Procedural generation, PBR pipline, game-ready asset generation, 3D textures.
Custom OpenGL engine, particle system, physics.
Procedural software cost-estimation model(COCOMO).
UE5, leadership, blueprints & C++, puzzles design, narative.
Godot Engine, GDScript, VFX, procedural generation of terains.
Blender, VFX, Fresnel, geometry nodes graph.
Procedural animation.
Procedural Wood, PBRT, Animation
Photoshop, illustrator, inkscape, gimp, Logo design.
Custom OpenGL engine, Cellular automata, animation.